Answer by Owen-Reynolds
Usually the setup looks something like: Empty with script for move+animate, collider (rigidbody?)
View ArticleAnswer by Owen-Reynolds
Looks like you're mixing two ways of moving. Picking the way you need and setting it up can be tricky. Changing `transform.position` is like dragging in the editor. t has no respect for other objects....
View ArticleAnswer by yuridavila
I HAVE THE SAME PROBLEM, IF YOU KNOW WHAT IS TELL ME!!!! MY CHARACTER MOVE OR ANIMATE, DONT DO 2 THINGS IN SAME TIME!!!!
View ArticleAnswer by TheGoliath
Finally! After the sleepless nights of frustration, I have found a workaround. (At least in my case.) If you parent your character to an empty game object, apply your controller script to that INSTEAD...
View ArticleAnswer by yuridavila
I imagine your frustration, I was too... I resolve with EmptyGameObject with CharacterController and ThirdPersonScripts attached. Inside, my CharacterPlayer have the AnimationComponent. Thank You, your...
View Article
More Pages to Explore .....