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Channel: Answers for "Character gets stuck in place when animations are enabled"
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Answer by Owen Reynolds

Usually the setup looks something like: Empty with script for move+animate, collider (rigidbody?) <-- Camera targets this Animated bones more subBones, etc... So, the animations don't "really" move...

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Answer by Owen Reynolds

Looks like you're mixing two ways of moving. Picking the way you need and setting it up can be tricky. Changing `transform.position` is like dragging in the editor. t has no respect for other objects....

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Answer by yuridavila

I HAVE THE SAME PROBLEM, IF YOU KNOW WHAT IS TELL ME!!!! MY CHARACTER MOVE OR ANIMATE, DONT DO 2 THINGS IN SAME TIME!!!!

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Answer by TheGoliath

Finally! After the sleepless nights of frustration, I have found a workaround. (At least in my case.) If you parent your character to an empty game object, apply your controller script to that INSTEAD...

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Answer by yuridavila

I imagine your frustration, I was too... I resolve with EmptyGameObject with CharacterController and ThirdPersonScripts attached. Inside, my CharacterPlayer have the AnimationComponent. Thank You, your...

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Answer by Owen-Reynolds

Usually the setup looks something like: Empty with script for move+animate, collider (rigidbody?) <-- Camera targets this Animated bones more subBones, etc... So, the animations don't "really" move...

View Article

Answer by Owen-Reynolds

Looks like you're mixing two ways of moving. Picking the way you need and setting it up can be tricky. Changing `transform.position` is like dragging in the editor. t has no respect for other objects....

View Article

Answer by yuridavila

I HAVE THE SAME PROBLEM, IF YOU KNOW WHAT IS TELL ME!!!! MY CHARACTER MOVE OR ANIMATE, DONT DO 2 THINGS IN SAME TIME!!!!

View Article


Answer by TheGoliath

Finally! After the sleepless nights of frustration, I have found a workaround. (At least in my case.) If you parent your character to an empty game object, apply your controller script to that INSTEAD...

View Article


Answer by yuridavila

I imagine your frustration, I was too... I resolve with EmptyGameObject with CharacterController and ThirdPersonScripts attached. Inside, my CharacterPlayer have the AnimationComponent. Thank You, your...

View Article
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