Answer by Owen Reynolds
Usually the setup looks something like: Empty with script for move+animate, collider (rigidbody?) <-- Camera targets this Animated bones more subBones, etc... So, the animations don't "really" move...
View ArticleAnswer by Owen Reynolds
Looks like you're mixing two ways of moving. Picking the way you need and setting it up can be tricky. Changing `transform.position` is like dragging in the editor. t has no respect for other objects....
View ArticleAnswer by yuridavila
I HAVE THE SAME PROBLEM, IF YOU KNOW WHAT IS TELL ME!!!! MY CHARACTER MOVE OR ANIMATE, DONT DO 2 THINGS IN SAME TIME!!!!
View ArticleAnswer by TheGoliath
Finally! After the sleepless nights of frustration, I have found a workaround. (At least in my case.) If you parent your character to an empty game object, apply your controller script to that INSTEAD...
View ArticleAnswer by yuridavila
I imagine your frustration, I was too... I resolve with EmptyGameObject with CharacterController and ThirdPersonScripts attached. Inside, my CharacterPlayer have the AnimationComponent. Thank You, your...
View ArticleAnswer by Owen-Reynolds
Usually the setup looks something like: Empty with script for move+animate, collider (rigidbody?) <-- Camera targets this Animated bones more subBones, etc... So, the animations don't "really" move...
View ArticleAnswer by Owen-Reynolds
Looks like you're mixing two ways of moving. Picking the way you need and setting it up can be tricky. Changing `transform.position` is like dragging in the editor. t has no respect for other objects....
View ArticleAnswer by yuridavila
I HAVE THE SAME PROBLEM, IF YOU KNOW WHAT IS TELL ME!!!! MY CHARACTER MOVE OR ANIMATE, DONT DO 2 THINGS IN SAME TIME!!!!
View ArticleAnswer by TheGoliath
Finally! After the sleepless nights of frustration, I have found a workaround. (At least in my case.) If you parent your character to an empty game object, apply your controller script to that INSTEAD...
View ArticleAnswer by yuridavila
I imagine your frustration, I was too... I resolve with EmptyGameObject with CharacterController and ThirdPersonScripts attached. Inside, my CharacterPlayer have the AnimationComponent. Thank You, your...
View Article